We Build What Others Think Is Impossible
Senior engineers. AI-powered workflows. Production pace. From games to SaaS to open-source tools used by thousands.
Built, Shipped & Running in Production
We Wrote Code Before AI Could
Every engineer on our team shipped production systems before the first LLM existed. We don't prompt and pray — we architect, then accelerate.
We Know What Good Looks Like
Years of shipping multiplayer games, scaling to millions of users, debugging race conditions at 3am. AI doesn't replace that judgment — it amplifies it. When we prompt, we know exactly what we're asking for and exactly how to evaluate the output.
AI Is Our Tool, Not Our Brain
Vibe coding is asking AI to build something you don't understand. Senior engineering with AI is knowing the architecture before the first token is generated, then moving at 10x speed because you can steer every decision. The difference is the difference between a passenger and a pilot.
Production-Grade, Not Demo-Grade
Anyone can get a demo working with AI. We ship to production — with security, error handling, performance, and the kind of edge-case thinking that only comes from years of real-world engineering. Our AI workflows have code review, testing, and architectural oversight built in.
The AI-Native Advantage
AI From Day One
We don't bolt AI onto existing workflows. We've been building with AI since the beginning — our tools, our process, our delivery.
Production Pace
What takes agencies months, we ship in weeks. AI-augmented engineering at every step of the pipeline.
Full Stack, Any Domain
Games. Healthcare. Fintech. Developer tools. We don't specialize in one vertical — we specialize in building.
Open Source DNA
We give back. Our Unity MCP has 268 tools, free forever. Our packages power studios worldwide.
Where We Lead
Game Development
From concept to Steam. Multiplayer, single-player, mobile, WebGL. The hardest engineering discipline — and our foundation.
5 games shipped • 1M+ users • Custom anti-cheat systems
SaaS & Web Platforms
AI-powered products built with the same rigor we bring to games. ComptAgent, Health, Social Media Manager.
3 SaaS platforms • AWS-native • Live in production
AI & Developer Tools
We don't just use AI — we build the tools that make AI useful for everyone. MCP ecosystem powering workflows worldwide.
268 Unity tools • 10+ MCP servers • MIT open source
Consulting & Augmentation
Senior game engineers embedded in your team — with AI superpowers. Ship in weeks, not months.
Since 2022 • 8+ clients • Remote across France
Tools the Community Actually Uses
Trusted by developers worldwide — 196 GitHub Stars
unity-mcp-server
Unity MCP Server — 268 tools for AI-assisted game development. Connect Claude, Cursor, or any MCP client to Unity Editor & Unity Hub. Scene management, GameObjects, components, builds, profiling, Shader Graph, Amplify, terrain, physics, NavMesh, animation, MPPM multiplayer & more. Free & open source by AnkleBreaker Studio.
unity-mcp-plugin
Unity MCP Plugin (UPM) — Editor bridge for AI-assisted game development. Enables Claude, Cursor & MCP-compatible AI to control Unity Editor with 268 tools: scenes, GameObjects, components, builds, profiling, Shader Graph, Amplify Shader Editor, terrain, physics, NavMesh & more. Free & open source.
AnkleBreaker-Core
Core foundation for the AnkleBreaker Unity package ecosystem — base classes, interfaces, delegates, and script templates. Zero dependencies, UPM-ready. Free & open source.
AnkleBreaker-Utils-Inspector
Free Odin Inspector alternative for Unity — 40+ custom attributes: ShowIf, BoxGroup, TabGroup, Button, Required, ProgressBar, PreviewField, TableList, ReadOnly, and more. UPM-ready.
AnkleBreaker-Utils-Extensions
50+ C# extension methods for Unity — Transform, GameObject, Color, List, Dictionary, String, RectTransform, LayerMask, and more. Plus AB_Random, FlagsHelper, PositionRotation. UPM-ready.
AnkleBreaker-Utils-UI-Basics
Unity UI Toolkit basics — reusable VisualElement components, USS utilities, and UI helpers for rapid UI development. UPM-ready. Free & open source.
AnkleBreaker-Utils-Editor
Unity Editor utilities — custom Gizmos drawing (capsules, wireframe boxes), MonoScript finder, dialog windows. UPM package, zero dependencies. Free & open source.
AnkleBreaker-FishNet-Core
FishNet networking layer for Unity — AnkleBreakerNetworkBehaviour with auto event lifecycle, ownership tracking, SyncVar reset, prefab selector. Built on Fish-Networking. UPM-ready.
Premium MCP Servers
Discord MCP
Comprehensive Discord automation — servers, channels, messages, roles, threads, webhooks
Blender MCP
Full Blender integration — meshes, materials, modifiers, animation, rendering, import/export
Jira MCP
47+ tools — issues, sprints, boards, transitions, bulk ops, comments, worklogs
LinkedIn MCP
LinkedIn prospecting automation — search, outreach, campaigns, messaging, connections
Also on the Unity Asset Store — Tools & Art for game developers
Unity Asset Store Publisher #101837
Trusted By Industry Leaders & Innovators
Ready to Build Something Extraordinary?
Whether it's a game, a SaaS platform, or a tool that doesn't exist yet — let's make it real.

